Case study series reveals innovation in UK creative industry projects

Feb 23, 2021

As part of the Industrial Strategy Challenge Fund, the Audience of the Future programme, funded by UK Research and Innovation, has enabled the development of a number of innovative and ground-breaking projects across the creative industries. 

Revealing the highlights, developments and exciting achievements the funding has led to, this series of case study articles unveils the secrets behind projects including the exciting projects below. Published so far:

Framestore: better animation, faster

Framestore’s VFX supervisor Theo Jones explains how they created FIRA, their Bafta and Oscar-award winning Fast Immersive Rigging and Animation toolset that enhances and accelerates the production of character animation, reducing time and costs. Read full case study.

Generic Robotics: in touch with the future

Technology company Generic Robotics helped to accelerate the use of touch-based – or haptic – tools in the creative industries. Its chief executive, Alistair Barrow, explains more about bringing what he calls ‘the forgotten sense’ into the digital world.. Read full case study.

Mativision: Live from your laptop

Mativision feasibility study reveals more about the way in which audiences engage with live immersive music and entertainment experiences. Founder and chief executive Anthony Karydis and experience designer Athina Metridou explains more. Read full case study.

Figment Productions: Hyper Reality Made Real

Award-winning Figment Productions is on a mission to create premium immersive experiences using ‘hyper reality’. The team has developed new tools and practices that can help creative teams collaborate better, wherever they are in the world. Owner Simon Reveley reveals more. Read full case study.

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