Project Directory

Project Directory

The Audience of the Future challenge has invested in a Demonstrator Programme of immersive experiences, covering four main entertainment sectors: e-sports and gaming, performance, moving image, and visitor experience. The Programme was due to finish in 2020 but due to the disruption caused by Covid-19 has been extended until the end of 2021.

Industry Centre of Excellence

Storyfutures Academy

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Demonstrator

WEAVR: Immersive Cross-Reality Experiences in Esports

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Wallace and Gromit – The Big Fix Up

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Dinosaurs & Robots

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Dream

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Design Foundations

The neurological and physiological effects of colour variation in an immersive environment

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EETE

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Research study to prototype and test the efficacy of data-driven AR content creation in relation to human emotion and social impact. (Go Jauntly)

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BBSign: The use of AR + MR to teach Baby Sign Language to deaf and hearing pre-schoolers

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The Realm: Immersive Entropy

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Virtual sites for site specific theatre

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THE BANG IMMERSIVE EXPERIENCE

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LIME – Live Immersive Music Experiences

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Virtually Together: Shared VR Experiences

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Scent Bubbles

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Creating an accessible immersive virtual reality experience of Mail Rail

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ALIVEmusic – Augmented Live music performance using Immersive Visualisation and Emotion

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Eyes Free: My Ears Onto Here – Sonic Augmented Reality

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The Distance Between Us

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The Astonishing Visit

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Generating propelling & compelling VR content: a user-centered feasibility study

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Designing Disgust: Why do we feel the need to judge?

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Soundshirt/Enter the Experience

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Liminal Materials: The Cloud Project

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Underwater photogrammetry for immersive audience experiences

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Goonhilly Earth Station: Space on Earth

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Emotion sensing for improved content creation and personalised immersive experiences

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XR Audience Centred Design – The Future of Immersive Theatre

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Virtual Reality in Education: Exploring Risk-Taking Behaviours and Prevention

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Agile in Buildings (AnB)

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FutureScapes

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Immersive broadcast content experience for inclusive audiences

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Using 3D printed objects to bridge the gap between the physical space of a museum and the digital realm

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Production Innovation in Immersive Content

AI Driven Narrative Characters & Immersive Environments

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Enabling the virtual actor

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SECAT (Stereo Environment Contact Automation Tools)

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Multiscale 3D scanning with framerate for TV and Immersive applications

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Holohub (Immersive Learning Toolkit)

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Shared Immersion

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Ollies Edible Adventures

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Hyphen

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Fira Toolset

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Volumagic

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Open Access Smart Capture

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Gravity Sketch

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Immersive, highly-detailed model for urban planning visualisation

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VASAR (Volumetric Audio Synthesis for AR)

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Audience With a Hero

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Polymersive

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AriVR

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Carbon Clothing (Efficient workflow for real-time simulation of virtual garments)

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Mixed Reality Platform (For rapid & engaging content generation)

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HAPPIE (Haptic Pipeline for production of immersive experiences)

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Investment Accelerator

Near-Life VR Project – Emergency Field Hospital

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First Responder

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Immersive Studio

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Maze Immersive Narrative Multiplayer Gameplay Mode

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MR Camera

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Body Swaps Soft Skills VR Training

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Facsimile

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