Project Directory
The Audience of the Future challenge has invested in a Demonstrator Programme of immersive experiences, covering four main entertainment sectors: e-sports and gaming, performance, moving image, and visitor experience. The Programme was due to finish in 2020 but due to the disruption caused by Covid-19 has been extended until the end of 2021.
Industry Centre of Excellence
Storyfutures Academy
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Demonstrator
WEAVR: Immersive Cross-Reality Experiences in Esports
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Wallace and Gromit – The Big Fix Up
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Design Foundations
The neurological and physiological effects of colour variation in an immersive environment
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Research study to prototype and test the efficacy of data-driven AR content creation in relation to human emotion and social impact. (Go Jauntly)
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BBSign: The use of AR + MR to teach Baby Sign Language to deaf and hearing pre-schoolers
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The Realm: Immersive Entropy
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Virtual sites for site specific theatre
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THE BANG IMMERSIVE EXPERIENCE
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LIME – Live Immersive Music Experiences
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Virtually Together: Shared VR Experiences
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Creating an accessible immersive virtual reality experience of Mail Rail
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ALIVEmusic – Augmented Live music performance using Immersive Visualisation and Emotion
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Eyes Free: My Ears Onto Here – Sonic Augmented Reality
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The Distance Between Us
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The Astonishing Visit
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Generating propelling & compelling VR content: a user-centered feasibility study
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Designing Disgust: Why do we feel the need to judge?
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Soundshirt/Enter the Experience
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Liminal Materials: The Cloud Project
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Underwater photogrammetry for immersive audience experiences
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Goonhilly Earth Station: Space on Earth
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Emotion sensing for improved content creation and personalised immersive experiences
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XR Audience Centred Design – The Future of Immersive Theatre
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Virtual Reality in Education: Exploring Risk-Taking Behaviours and Prevention
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Agile in Buildings (AnB)
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Immersive broadcast content experience for inclusive audiences
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Using 3D printed objects to bridge the gap between the physical space of a museum and the digital realm
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Production Innovation in Immersive Content
AI Driven Narrative Characters & Immersive Environments
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Enabling the virtual actor
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SECAT (Stereo Environment Contact Automation Tools)
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Multiscale 3D scanning with framerate for TV and Immersive applications
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Holohub (Immersive Learning Toolkit)
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Ollies Edible Adventures
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Open Access Smart Capture
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Immersive, highly-detailed model for urban planning visualisation
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VASAR (Volumetric Audio Synthesis for AR)
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Audience With a Hero
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Carbon Clothing (Efficient workflow for real-time simulation of virtual garments)
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Mixed Reality Platform (For rapid & engaging content generation)
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HAPPIE (Haptic Pipeline for production of immersive experiences)
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Investment Accelerator
Near-Life VR Project – Emergency Field Hospital
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Maze Immersive Narrative Multiplayer Gameplay Mode
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Body Swaps Soft Skills VR Training
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